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- From: mmwang@mv.us.adobe.com (Michael Wang)
- Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2)
- Message-ID: <1994Apr14.034950.2559@adobe.com>
- Followup-To: comp.sys.ibm.pc.games.misc
- Summary: This FAQ has answers to common questions and other useful
- information that all new readers of the comp.sys.ibm.pc.games.*
- newsgroups should read before posting.
- Sender: usenet@adobe.com (USENET NEWS)
- Supersedes: <1994Mar26.022143.12323@adobe.com>
- Organization: Adobe Systems Inc., Mountain View, California, USA
- References: <1994Apr14.034538.2211@adobe.com>
- Date: Thu, 14 Apr 1994 03:49:50 GMT
- Approved: news-answers-request@mit.edu
- Expires: Sat, 30 Apr 1994 07:00:00 GMT
- Lines: 933
- Xref: bloom-beacon.mit.edu comp.sys.ibm.pc.games.announce:444 rec.games.misc:5811 comp.answers:4904 rec.answers:4895 news.answers:18047
-
- Archive-name: PC-games-faq/part2
- Posting-frequency: two times per month
- Version: 1.18
- Last-modified: April 13, 1994
- Editor: Michael Wang (mmwang@mv.us.adobe.com)
-
- ===========================================================================
-
- 4.0: COMPUTER ISSUES
-
- ---------------------------------------------------------------------------
-
- 4.1: What special hardware is made for games?
-
- ------
-
- Sound Cards
-
- (From: Dups)
- Sound cards are used to enhance the gaming environment by production of
- music and/or digitized sounds such as the noise of a jet engine or creepy
- music in a dungeon. Most games support Sound Blaster and AdLib and other
- cards that are compatible with them.
-
- Check out comp.sys.ibm.pc.soundcard and its FAQ for more info.
-
- ------
-
- Joysticks and Gamepads
-
- (From: Dups)
- The joystick is a hardware add-on which enhances gameplay by controlling
- movement. There are also pads which can be used instead of the arrow and
- number pads on the keyboard. The Gravis Gamepad incorporates both joystick
- and pad. A hardware card (game card) that controls the joystick or pad must
- be inserted into the computer and allows for a game port, which is usually
- a male 9-pin that attaches to the joystick or pad. There are also joystick
- Y-Connectors which allow for more than one joystick, but you should only
- use these if the game card can handle them.
-
- (From: Richard Wyckoff)
- A gamepad is a joystick, but instead of having an analog output, it has a
- digital output, which means that instead of giving a range of values, like
- a regular joystick, the gamepad only tells the computer that it is being
- pushed in a certain direction (up, down, left, right, and diagonals).
- Gamepads are more suited for arcade games, and any game where it is not
- important to know how hard the joystick is being pushed, but just which
- direction it is being pushed.
-
- ------
-
- Throttles
-
- [Looking for a volunteer to write this part.]
-
- ------
-
- Rudder Pedals
-
- [Looking for a volunteer to write this part.]
-
- ---------------------------------------------------------------------------
-
- 4.2: What are the most important alternatives?
-
- ------
-
- Soundcards
-
- (From: Richard Wyckoff and Ian Cornell Donaldson)
- AdLib
- The first big soundcard. Mono, no DAC. 11 voice 2 operator FM
- synthesiser. Fits into either 8 bit or 16 bit ISA bus. No digital
- effects.
-
- AdLib Gold (1000/2000)
- FM synthesis, stereo, 16-bit DAC. Sound Blaster compatible.
-
- Gravis Ultrasound
- Wavetable synthesis (16-bit instruments, up to 1 meg of on-board
- RAM), stereo, 32-channel 16-bit DAC (for playing only, 16-bit
- recording is an option). Sound Blaster compatible through
- software. Roland MT-32 compatible through software. 8 bit ADC. Has
- a 32 voice WT synthesiser. Comes standard with 256Kb of memory,
- upgradable to 1 Mb. Includes MIDI/speed compensating joystick
- port. Needs 16 bit ISA slot.
-
- Pro Audio Spectrum +
- FM synthesis, 8-bit DAC. Sound Blaster compatible.
-
- Pro Audio Spectrum 16/Pro Audio 16 Studio
- FM synthesis, stereo, 16-bit DAC. Sound Blaster compatible.
- Normally known as the PAS-16. Has 16 bit DAC/ADC and 20 voice 4
- operator FM synthesiser. Compatible with the Sound Blaster.
- Stereo, has mixer and MIDI/joystick port. Includes SCSI CD-ROM
- interface. Needs 16 bit ISA slot.
-
- MT-32/LAPC-1
- LA synthesis (very nice wavetable related form of synthesis),
- stereo, no DAC. The MT-32 is an external module connected via a
- Roland MPU-401 MIDI interface. The LAPC-1 is the same thing on a
- card. SCC-1: LA synthesis, stereo, no DAC. More and better
- instruments than MT-32/LAPC-1, fully General MIDI compliant.
-
- Sound Blaster
- FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling.
- Also includes a combination joystick/MIDI port. Sound Blasters
- after version 1.5 could do full duplex midi. Fits 8 or 16 bit ISA
- slot, MCA version also available.
-
- Sound Blaster Pro
- FM synthesis, stereo, 12-bit DAC is claimed. Sound Blaster
- compatible. Includes all features of a Sound Blaster v 2.0. Also
- has a mixer, twin DAC/ADC for stereo input, output of digital
- effects. CD-ROM (propriatry) interface built in. Version 1.0 has a
- 22 voice 2 operator FM synth. Version 2.0 has a 20 voice 4
- operator FM synth.
-
- Sound Blaster 16/ASP
- FM synthesis, stereo. The ASP includes a "software upgradeable"
- chip which currently has compression features. Includes all
- features of Sound Blaster Pro 2.0 (and therefore Sound Blaster and
- AdLib). Has 16 bit DAC/ADC's. Can accept daughter boards
- (Wave Blaster). ASP has Advanced Signal Processor chip, allowing it
- to do advanced effects on digital samples. Needs 16 bit ISA slot.
-
- Sound Blaster Wave Blaster
- The Wave Blaster is an add-on for the Sound Blaster 16 which gives
- it stereo wavetable features (16-bit instruments, 1 meg of on
- board ROM). Adds MT-32 compatability and WaveTable synthesis.
- Comes standard with 4 Mb of ROM.
-
- MIDIBlaster
- External synth module that plugs into any MIDI port but is
- designed to work with the Sound Blaster series. Switchable between
- MT-32 and General MIDI standards.
-
- Multisound
- Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an
- industry standard 56000 DSP
-
-
- Some terms used above:
-
- DAC
- Digital to Analogue Converter. A device that turns streams of
- numbers (samples) that represent sound intensity at a given moment
- into sound.
-
- ADC
- Analogue to Digital Converter. A device that turns sounds into
- streams of numbers (samples).
-
- FM
- Frequency modulation. A form of synthesis where two or more sound
- sources (operators) are added together to make sound. The more
- operators the better the sound. Very flexible method of
- generator, but few operators makes for poor sound.
-
- WT
- Wave Table synthesis. A more realistic form of synthesis involving
- small recordings or samples of the appropriate intrument. However,
- is less flexible than FM and requires some form of storages
- (RAM/ROM) to be on the generator. On the other hand, it sounds
- much more realistic than FM.
-
- MIDI
- Musical Instrument Device Interface. A standard for electronic
- instruments to communicate with other electronic instruments or
- with computers. General MIDI is a standard mostly developed by
- Roland that defines what instrument sounds are associated with a
- MIDI patch number.
-
- ------
-
- Joysticks and Gamepads
-
- (From: Richard Wyckoff)
- CH Flightstick
- Analog joystick, throttle control
-
- CH Flightstick Pro
- Analog joystick, throttle, a few extra buttons. Somewhat like the
- FCS, but much uglier.
-
- CH Gamecard III
- Automatic, speed-compensating gameport. Important for
- high-speed systems if their gamecards are not up to snuff.
-
- Gravis Analog Joystick
- Analog joystick, throttle.
-
- Gravis PC Gamepad
- Digital Pad. Four distinct fire buttons supported by some games,
- or two buttons and two turbo-fire buttons.
-
- Suncom Gamepad
- Digital Pad. Turbo fire mode.
-
- Thrustmaster FCS
- Analog joystick, many extra buttons including a top-hat control
- switch. Supported by many sims.
-
- Thrustmaster FCS Pro
- The FCS with metal springs. Generally regarded as more reliable
- and better feeling than the regular FCS.
-
- ------
-
- Throttles & Rudder Pedals
-
- [need someone to tell something about this]
-
- ===========================================================================
-
- 5.0: SOFTWARE ISSUES
-
- ---------------------------------------------------------------------------
-
- 5.1: Who is that company?
-
- [info about the important companies, has yet to be written]
-
- ---------------------------------------------------------------------------
-
- 5.2: Who is that person?
-
- Here are some names of famous people, the companies they work for and a few
- of the games they have designed.
-
- Mark Baldwin (freelance)
- Empire, Empire Deluxe, The Perfect General
-
- Jon Van Caneghem (New World Computing)
- Might & Magic series
-
- Lori & Corey Cole (Sierra)
- Quest for Glory series
-
- Chris Crawford (freelance)
- Balance of the Planet, Patton Strikes Back
- involved with the Game Developer's Conference and editor of the
- Journal of Computer Game Design
-
- Richard Garriot (Origin) also known as Lord British
- the Ultima series
- one of the founders of Origin
-
- Daryl Gates (Sierra)
- Police Quest 4; ex-Chief of Police of Los Angeles
-
- Ron Gilbert (ex-LucasArts, now Humungous)
- Maniac Mansion, Monkey Island series
-
- Gary Gygax
- inventor of AD&D board games
-
- Lawrence Holland (LucasArts)
- Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing
-
- Al Lowe (Sierra)
- Leisure Suit Larry series, Freddy Pharkas
-
- Sid Meier (MicroProse)
- Pirates!, Railroad Tycoon, Civilization
- one of the founders of MicroProse
-
- Steve Meretzky (Legend)
- Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting
- series
-
- Brian Moriarty (LucasArts)
- Beyond Zork, Wishbringer, Trinity, Loom, The Dig
-
- Paul Neurath (LookingGlass Technologies)
- Ultima Underworld series
-
- Chris Roberts (Origin)
- Bad Blood, Wing Commander series, Strike Commander
-
- Damon Slye (Dynamix)
- Red Baron, Aces over the Pacific, Stellar 7, Nova 9
-
- David Taylor (Id)
- Doom
-
- Jeff Tunnell (Dynamix)
- Heart of China, Willy Beamish
-
- Jim Walls (ex-Sierra, now Tsunami)
- Police Quest series
-
- Roberta Williams (Sierra)
- King's Quest series, Laura Bow series
- wife of Ken Williams, founder of Sierra On-Line
-
- Will Wright (Maxis)
- SimCity
-
- ---------------------------------------------------------------------------
-
- 5.3: What general problems do game players experience?
-
- ------
-
- Out of Memory
-
- (From: Dups)
- The game requires more Random Access Memory than you currently have. Simply
- check how much memory you have free by running CHKDSK or MEM. Check your
- DOS manual about freeing more lower (i.e. conventional) memory and also the
- game manuals to see exactly how much memory it requires.
-
- ------
-
- Packed file corrupt
-
- (From: Joe Centenni)
- This error message has been encountered in several older games. It is easy
- to get around. The problem is caused by modern memory managers being too
- efficient, and an old algorithm for the packing/unpacking files in DOS. If
- the first 64K of RAM is free this error will occur. Make a clean boot disk
- and boot from it to prevent the installation of your memory manager.
-
- (From: Cesare Tirabassi)
- Other work-arounds are: If you do not have DOS 5.0, run debug and launch
- the game from there, like this:
-
- C:\> DEBUG GAME.EXE.
- -G (Program runs and terminates)
- -Q
- C:\>
-
- If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just
- made for this purpose. Just launch the game by typing:
-
- C:\> LOADFIX GAME.EXE (the extension can be omitted)
-
- [Looking for more common problems that many people experience.]
-
- ------
-
- Computer is too fast.
-
- There are several programs that you can try to slow down your PC:
-
- oak.oakland.edu /pub/msdos/at/at-slow3.zip
- nic.switch.ch /mirror/msdos/at/at-slow3.zip
-
- oak.oakland.edu /pub/msdos/sysutil/486slo.zip
- nic.switch.ch /mirror/msdos/sysutil/486slo.zip
-
- ------
-
- Graphic screen dump.
-
- You can try the program PCX Dump 8.1, which is available as:
-
- garbo.uwasa.fi /pc/graphics/pcxdmp81.zip
-
- ------
-
- Games don't work with DR-DOS 6.
-
- (From: Chris Crouch, crouch@hfrd.dsto.gov.au)
- The typical error is that games complains about not enough memory being
- available, while the mem command shows ample memory available. The problem
- is that DR-DOS 6 automatically tries to avoid the "packed file corrupt"
- errors with compressed executables by disabling the lower 64k of memory.
- The solution is to get the DR-DOS 6 patch pat326.exe (a self extracting
- archive), and apply it to the DR-DOS 6 system. This patch can be found at
- ftp.novell.com or ftp.novell.de, in /pub/netwire/novlib/12. It removes this
- auto-detecting feature of DR-DOS 6, so other older games will now give the
- familiar "packed file corrupt" message. DR-DOS 6 has a utility called
- MEMMAX to get around
- this.
-
- ------
-
- [Looking for more common questions from game players.]
-
- ---------------------------------------------------------------------------
-
- 5.4: What does the acronym ... mean?
-
- Below are acronyms for games used frequently by people in the newsgroups.
- You can use them to shorten your subject headers and to prevent typing
- fatigue. The asterisks (*) are to be replaced by digits, like U* can be
- replaced by U7 to represent the game Ultima 7.
-
- AITD Alone in the Dark
- AOE Aces over Europe
- AOTP Aces of the Pacific
- AW (SVGA) Air Warrior
- B17 B-17 Flying Fortress
- BAK Betrayal at Krondor
- BARIS Buzz Aldrin's Race into Space
- BS Blake Stone-3D
- BT* Bard's Tale 1-3
- CAW Carriers at War
- CHQ Command HQ
- CIV Civilization
- COS Clash of Steel
- CYAC Chuck Yeager Air Combat
- DM Dungeon Master
- DOOM Doom
- DOTT Day of the Tentacle
- DQK Dark Queen of Krynn
- EOB* Eye of the Beholder 1-3
- EQ EcoQuest
- F117 F-117A Stealth Fighter
- F15-* F-15 Strike Eagle 1-3
- F1GP Formula 1 Grand Prix
- F3 Falcon 3.0
- FB Flashback
- FOG Fields of Glory
- FPFP Freddy Pharkas Frontier Pharmacist
- FPSF Front Page Sport: Football
- FPSFP Front Page Sport: Football Pro
- FRUA Forgotten Realms Unlimited Adventures
- FS5 Flight Simulator 5.0
- GK Gabriel Knight
- GS2000 Gunship 2000
- GOB* Goblii(i)ns 1-2
- HB? Hardball 1-3
- HH Halloween Harry
- HOC Heart of China
- HOF Hand of Fate
- HQ Hero's Quest
- INDY* Indiana Jones *
- JMFB2 John Madden Football 2
- KQ? King's Quest 1-6
- LB? Laura Bow 1-2
- LGOP* Leather Goddesses of Phobos 1-2
- LOK Legend of Kyrandia
- LOL Lands of Lore
- LSL* Leisure Suit Larry 1-6
- LTOI* Lost Treasures of Infocom 1-2
- MB Monster Bash
- MFS* Microsoft Flight Simulator 1-5
- MI* Monkey Island 1-2
- MM* Maniac Mansion 1-2
- M&M* Might & Magic 1-5
- MOO Master of Orion
- NHL National Hockey League
- OOTW Out of this World
- PACWAR Pacific War
- POD Pools of Darkness
- POP* Populous 1-2
- POP* Prince of Persia 1-2
- PQ* Police Quest 1-4
- QFG* Quest for Glory 1-3
- ROA Realms of Arkania
- RRT Railroad Tycoon
- RTZ Return to Zork
- SC Strike Commander
- SC* Star Control 1-2
- SC*01 Spellcasting 101-301
- SC2000 SimCity 2000
- SF2 Street Fighter 2
- ShC Shadow Caster
- SOD Spear of Destiny
- SQ* Space Quest 1-5
- SWOTL Secret Weapons of the Luftwaffe
- T2029 Terminator 2029
- T7G The Seventh Guest
- TIM The Incredible Machine
- TLB* Tony Larussa's Ultimate Baseball 1-2
- U* Ultima 1-8
- U7.5 Ultima 7 Part 2: Serpent Isle
- UA Unlimited Adventures
- UW* Ultima Underworld 1-2
- V4V V for Victory
- W* Wizardry 1-7
- WB Willy Beamish
- WC World Circuit
- WC* Wing Commander 1-2
- WCA Wing Commander Academy
- WGH* Wayne Gretzky Hockey 1-2
- WIZ* Wizardry 1-7
- WOLF3D Wolfenstein 3D
-
- ---------------------------------------------------------------------------
-
- 5.5: Which games have different names?
-
- There are some games with different names in different parts of the world.
-
- Air Duel (USA) -> Dogfight (EUR)
- Another World (EUR) -> Out of this World (USA)
- Ultrabots (USA) -> Xenobots (EUR)
- Ween (EUR) -> The Prophecy (USA)
- World Circuit (USA) -> Formula 1 Grand Prix (EUR)
- Rags To Riches (USA) -> Wall Street Manager (EUR)
-
- There are some games which have follow-ups with different names.
-
- Colonel's Bequest -> Laura Bow 2
- Hero's Quest -> Quest for Glory 2
- Maniac Mansion -> Day of the Tentacle
- Out of this World -> Flashback
- Wolfenstein 3D -> Spear of Destiny
-
- ---------------------------------------------------------------------------
-
- 5.6: Which games have multi-player abilities?
-
- (From: Blair Prescott and others)
- There are a great number of PC games that can be played by multiple
- players, and more are being released all the time. They require use of a
- modem, null modem cable, IBM network, or just e-mail for their use. A
- partial list, including only the more popular games, follows here:
-
- Air Duel (Dogfight) (???)
- Command HQ (modem/nullmodem)
- Conquered Kingdoms (???)
- Doom (modem/nullmodem/network)
- Empire Deluxe (modem/nullmodem/email)
- F-15 Strike Eagle 3 (modem/nullmodem)
- F-29 Retaliator (modem/nullmodem)
- Falcon 3.0 (modem/network/nullmodem)
- Global Conquest (modem/nullmodem)
- Knights in the Sky (???)
- The Lost Admiral (???)
- Microsoft Flight Simulator (modem?/nullmodem)
- Perfect General (???)
- Populous (???)
- Scorched Earth (Shareware) - Wendell Hicken (face-to-face)
- Spaceward Ho! (network)
- SVGA Air Warrior (modem/nullmodem)
- VGA Planets {Shareware} - Tim Wisseman (email)
- World Circuit (Formula 1 Grand Prix) (modem/nullmodem)
- Tornado (modem/nullmodem)
- Tracon (modem/nullmodem)
-
- [Looking for people who can complete the information here.]
-
- ---------------------------------------------------------------------------
-
- 5.7: Which games have additional files available for free?
-
- ------
-
- Doom
-
- Doom editors are at:
-
- ftp.uwp.edu /pub/msdos/games/id/home-brew/doom
-
- ------
-
- Falcon 3.0
-
- There's a lot of information and files for this one. Have a look at:
-
- onion.rain.com /pub/falcon3/*
-
- ------
-
- Forgotten Realms Unlimited Adventures
-
- You can find modules for this game at:
-
- wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
- ccosun.caltech.edu /pub/UA/Modules
- soda.berkeley.edu /pub/frua
-
- ------
-
- Harpoon
-
- User made scenarios can be found at:
-
- jumi.lut.fi /pub/harpoon/*
-
- ------
-
- VGA Planets
-
- risc11.cahs.colostate.edu /pub/planets/*
- ftp.fu-berlin.de /pub/pc/msdos/games/vga-planets/*
-
- ------
-
- Wolfenstein 3D
-
- A lot of stuff can be found at:
-
- ftp.cc.umanitoba.ca /wolf3d/*
-
- ------
-
- X-Wing
-
- Add-ons, hints and cheats can be found at:
-
- wpi.wpi.edu /starwars/X-Wing
-
- ------
-
- [Looking for more games with extra files on FTP sites.]
-
- ---------------------------------------------------------------------------
-
- 5.8: What are some the known bugs?
-
- ------
-
- Betrayal at Krondor
-
- (From: Andreas Toenne)
- The spell 'Final Rest' is used to permanently remove knocked out nighthawks
- from the game. There is a major bug with this spell however: If one applies
- 'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is
- occupying the same location, then both nighthawks are removed. Shortly
- thereafter the game locks up when it tries to move the living albeit
- removed nighthawk. Be careful!
-
- ------
-
- Civilization
-
- (From: Daniel Silevitch)
- The nastiest bug in Civilization is called the "advisor bug". This is a
- well know bug and MicroProse has been trying to fix it. Thus far, they
- haven't succeeded, but there is a successful work-around. The bug appears
- when you have the "instant advice" feature turned on. If you go to a city,
- and your Domestic Advisor has nothing to recommend (i.e. no more
- improvements possible for the city), the game will hang. The work-around is
- to turn off the instant advice.
-
- ------
-
- Dark Queen of Krynn
-
- (From: Dups)
- The Book of Amrocar is to be found in the Dumb Waiter in the city of
- Hawkbluff. Without it you cannot continue the game. If it is not there then
- a patch is required, available by FTP from:
-
- ftp.uml.edu /msdos/Games/Patches/dqkpatch.zip
-
- ------
-
- Eye of the Beholder 2
-
- If you possess a treble-class character in your party, any multi-hit spell,
- i.e. one that hits your entire party, will cause a DIVIDE ERROR and the
- game will bomb back to DOS. Don't have more than two classes per character.
-
- ------
-
- Falcon 3.0
-
- (From: Blair Prescott)
- Early versions of Falcon had many annoying bugs, most of which have been
- fixed with the release of the version 3.02.1 patch, mig101.exe, available
- from:
-
- onion.rain.com /pub/falcon3/programs
- cactus.org /pub/falcon3/programs
- ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs
-
- ------
-
- Flight Simulator 5.0
-
- A bug report can be requestedfrom John Mechalas
- <mechalas@gn.ecn.purdue.edu>.
-
- ------
-
- Might & Magic 3
-
- (From: Christina Warren)
- Brother Zeta never talks to you, even though you have visited brother
- Delta, who told you that you should go and see him. Brother Zeta is
- supposed to tell you that you can find the shell on day 99. Also, Zeta is
- the last of the brothers.
-
- ------
-
- Monkey Island
-
- (From: Christina Warren)
- If you can't get to run the game with a Sound Blaster in AdLib mode on your
- fast (486) machine, try running it with the PC in the slower mode. There is
- a bug that makes the AdLib driver fail on fast machines.
-
- ------
-
- Pirates! Gold
-
- (From: David R. Paoletti)
- There is a bug that causes this game to lock up when you reach:
- 1) A town in which one of the evil people that know the whereabouts of your
- family members is hiding. This will lock the game up just before it asks
- you to select your weapon.
- 2) A pirate ship that you have been commissioned to hunt down.
- There is a zip file from MicroProse in wuarchive's patch directory which
- contains a patched EXE file that fixes both of these problems.
-
- (From: Eberhard)
- 3) The hotkeys for land combat are not functioning correctly.
- 4) While attacking cities on the land with troops > 400 men parts of your
- army disappear and will reappear if you make it to the duell scene with the
- enemy captain.
- 5) After leaving a town by ship, the game sometimes reboots your system if
- you are looking immediately at the captain's cabin.
- 6) Sometimes the system locks up if you exit to DOS and start again
- withoutrebooting.
- 7) If you use the patch1 released by MicroProse there is a good chance you
- will screw up your Hall of Fame. If you want to look at your progress in
- the Hall of Fame, save your game and restart with your old piratesg.exe.
-
- ------
-
- Star Control 2
-
- (From: Peter Geltner)
- Don't play this game with SmartDrive installed. If you do this, your
- savegames will only be written to disk when you quit the program. So, if
- you turn off your PC without quitting properly or if the game locks up, you
- don't have any savegames.
-
- (From: Blair Prescott)
- If the Arilou tell you to go retrieve an item and return, you will find
- this impossible to do. Instead, return to a saved game and find the item
- before you talk to the Arilou. Otherwise, the Arilou will not be able to
- help you, and it will be VERY difficult to complete the game.
-
- ------
-
- Syndicate
-
- If you're having problems with your Sound Blaster at setting IRQ7, you
- should set the factory default on the card to IRQ5 and change the setting
- in SYND.BAT accordingly.
-
- ------
-
- Tornado
-
- (From: Andrew Stevens)
- The bug whereby SAMs hits always completely destroy your aircraft is fixed
- in the revision A patch. The bug in the Sound Blaster driver causing hangs
- or pauses in the sound is fixed in the revision B patch, due for oct '93.
-
- ------
-
- Ultima 7: The Black Gate
-
- (From: Eberhard)
- On Buccaneer's Den you will get a key which you will need later on the Isle
- of the Avatar. This key sometimes vanishes from your Inventory. The best
- thing to do is to put down the key somewhere you can remember, and use it
- first if you need it. There is a patch for this bug, provided by Origin,
- and it can be found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip.
-
- ------
-
- Ultima 7 Part 2: Serpent's Isle
-
- (From: Eberhard)
- Not every door in the game can be blown away with powder kegs. Don't try
- this on the door to the List field in Monitor or the game will lock.
-
- ------
-
- Ultima 8: Pagan
-
- (From: Chaos)
- You can not complete the pilgrimage -- the birthplace of Moriens does not
- exist. You are effectively done with the pilgrimage (though Vividos will
- not acknowledge it) once you get the heart of earth, talk to the Zealan
- gods, and (optionally) use the skull of quakes in the appropriate place.
-
- ------
-
- Ultima Underworld 2
-
- (From: Dups)
- The game will not continue if certain "flags" or events do not occur. There
- is also the infamous inventory bug which means you can't have 40+ items in
- one sack and you cannot not drop items into water. The servant strike does
- not resolve itself, you must get the UW2 patch fix at ftp.uwp.edu.
-
- ------
-
- Wizardry 6
-
- (From: Lupe Chirstoph)
- Wizardry 6 (Bane of the Cosmic Forge) has trouble with a fast CPU. I have
- to trottle my 486DX2/66 to "slow" mode to run W6. Otherwise I get a "divide
- overflow" message.
-
- ------
-
- Wolfenstein 3D
-
- (From: Lee Scott)
- In some earlier versions the secret elevator on episode 1, level 1 will not
- take you to level 10, but level 2. This can be fixed by getting a patch
- from ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4
- also found there.
-
- ------
-
- [Looking for more well known bugs.]
-
- ---------------------------------------------------------------------------
-
- 5.9: Which games are we all waiting for?
-
- Here's a list of some games that haven't been release yet. They have
- already been promoted by the publishers, so we're all looking forward to
- them. For a few games the expected month of release is mentioned. You can
- find a lot more information about upcoming games in Game Bytes electronic
- magazine and the paper magazines.
-
- Code:
- ACT = Action MIS = Misc.
- ADV = Adventure RPG = Role-playing game
- FSM = Flight-sim STR = Strategy
-
- 7th Guest 2: The 11th Hour - Virgin (ADV)
- A-10 Warthog - Spectrum Holobyte (FSM)
- Aces of the Deep - Dynamix/Sierra (ACT)
- Civil War - MicroProse (STR)
- Delta-V - Bethesda/US Gold (ACT)
- The Dig - LucasArts/US Gold (ADV)
- In cooperation with Steven Spielberg.
- Dungeon Master 2: Legend of Skullkeep - Interplay (RPG)
- Gobliins 3 - Coktel Vision (ADV)
- Harpoon 2 - Three-Sixty (STR)
- Inca 2 - Coktel Vision/Sierra (ACT)
- King's Quest 7 - Sierra (ADV)
- MechWarrior 2: The Clans - Activision (ACT)
- Might & Magic: Arena - New World Computing (RPG)
- Pacific Strike - Origin (FSM)
- Phantasmagoria - Sierra (ADV)
- Space Simulator 1.0 - Microsoft (ACT)
- Star Trek: The Next Generation - Spectrum Holobyte (RPG)
- Stonekeep - Interplay (RPG)
- Victory at Sea - Three-Sixty (STR)
- X-Wing 2: Tie Fighter - LucasArts/US Gold (ACT)
-
- ===========================================================================
-
- THE END
-
- This is it. As I've already told you, if you have anything to comment on
- the information given in this FAQ, please feel free to email me about it.
- Any information that can be included in the next version of the FAQ is
- greatly appreciated.
-
- I owe a big thanks to the following persons, who spent some time writing
- texts that are included somewhere above, or who just mailed me and gave me
- valuable tips and stuff.
-
- Mitch Aigner <mitcha@sail.labs.tek.com>
- Jurgen Appelo <jojo@hacktic.nl>,
- previous FAQ maintainer
- David Ashley <dash@netcom.com>
- Volker Blasius <blasius@gmd.de>
- Jason Burrell <Jason_Burrell@fcircus.sat.tx.us>
- Matt Carlson <mjc@wag.caltech.edu>
- Joe Centenni <jcentenn@nyx.cs.du.edu>
- Chaos <peltona@ucsu.colorado.edu>
- Lupe Christoph <lupe@alanya.isar.muc.de>
- Christian Claiborn <claiborn@express.ctron.com>
- Joseph Cochran <jsciv@polaris.async.vt.edu>,
- moderator of csipg.announce
- Ian Cornell Donaldson <icd@ecr.mu.oz.au>
- Chris Crouch <crouch@hfrd.dsto.gov.au>
- Ron Dippold <rdippold@qualcomm.com>,
- who organized the group split
- Neil Ensor <ensor@cs.utk.edu>
- Ken Fishkin <fishkin@parc.xerox.com>
- Christopher Flake <flake@ossi.com>
- Jeremy Follick <follick@jemez.eece.unm.edu>
- Peter Geltner <pgeltner@netcon.smc.edu>
- James Hague <exuhag@exu.ericsson.se>
- David Henderson <davidh@camelot.bradley.edu>
- Kevin Kitchens <gprklk@gsucupr.gsu.edu>
- Ismo K{rkk{inen <iak@cs.joensuu.fi>
- Dmitry Kohmanyuk <dk@farm.cs.kiev.ua>
- Sir Launcelot du Lac <swkgohw@leonis.nus.sg>,
- keeper of the address lists
- Ville Lavonius <lavonius@cc.helsinki.fi
- Josh Lehrer <jsl@cs.brown.edu>
- Hank Leukart <ap641@cleveland.Freenet.Edu>
- Rick Lonon <rcml@acpub.duke.edu>
- Brian Milner <Brian.Milner@brunel.ac.uk>
- David R. Paoletti <paoletti@cps.msu.edu>
- Anders Uhl Pedersen <aup@ccdi.dk>
- David Pipes <robear@access.digex.net>
- Blair Prescott <bprescot@sirius.UVic.CA>
- Matthias Rauhut <mr2@irz301.inf.tu-dresden.de>
- keeper of The Patches List
- David Richards <dfr@mercury.mse.uiuc.edu>
- S.M.Sabri S.M.Ismail <sabre@sabri.pc.my>
- Maurice Schekkerman <schekker@prl.philips.nl>
- Lee Scott <scottl@kinglear.cs.Colorado.EDU>
- Martin Siegert <nebu@krypta.in-berlin.de>
- Daniel Silevitch <dmsilev@athena.mit.edu>
- Andrew Stevens <Andrew.Stevens@prg.oxford.ac.uk>
- David Timoney <timoney@halcyon.com>
- Cesare Tirabassi <CTIRABAS@vmprofs.estec.esa.nl>
- Andreas Toenne <atoenne@mpi-sb.mpg.de>
- Christina Warren <christy@sparky.taligent.com>,
- keeper of the original csipg FAQ
- Richard Wyckoff <rwyckoff@eagle.wesleyan.edu>
- <EG@LSM.MW.tu-muenchen.d400.de>
- Eberhard <mcs1@crux2.cit.cornell.edu>
- Travis <y0f192@ugrad.cs.ubc.ca>
- and Amnon Marechal.
-
- This file may be freely copied and distributed on the only condition that
- the contents should not be altered in any way. Commercial distribution of
- this document is not allowed without my permission.
-
- This FAQ is presented with no warranties or guarantees of any kind. I have
- attempted to verify correctness of most of the data contained in this
- document, but if you use this data, you do so at your own risk.
-
- ===========================================================================
- End of part 2. If you do not own part 1 of this FAQ, you can download it by
- FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq
- directory.
- --
- Michael Wang
- mmwang@mv.us.adobe.com
-